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Post by giantdave on Oct 31, 2016 14:43:26 GMT
As I understand there is a cap of 25 crystals for the maximum.
Is there also a minimum cap of 10? If so why does the autofill raise up to 11 then 12 etc as you move up the quests if the minimum level doesn't raise too?
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Post by Vysn on Oct 31, 2016 20:04:30 GMT
Oversight; didn't realize this happened. Will be fixed next update.
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Post by joeybeanz on Nov 1, 2016 2:23:41 GMT
Can you make it default to the highest possible number instead of the lowest possible number?
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Post by lorinthar on Nov 1, 2016 16:50:48 GMT
Can you make it default to the highest possible number instead of the lowest possible number? Or at least remember the last selected number across refreshes.
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Post by giantdave on Nov 3, 2016 16:28:12 GMT
Oversight; didn't realize this happened. Will be fixed next update. Does this mean the minimum amount of crystal rewards should increase or does that mean the autofill should stay at 10? On another note, Quest boost at max level seems to cap out at around 6k gold per action with the actions getting more and more each time. Gold boost for example in the quint was giving much more than this for some players and my drop boost not even at max is giving me 12k gold per action just in plat drops so with gold mats etc it's probable 15k gold an action which will go up over time as my fame increases. Gold boost will go up in usefulness over time as we go up in mobs. Quest boost will lower in value over time in comparison... Why is quest boost 7500 crystal to max when in a years time it will be basically inflated out of the game?
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Post by joeybeanz on Nov 3, 2016 17:31:04 GMT
Does this mean the minimum amount of crystal rewards should increase or does that mean the autofill should stay at 10? He means the autofill should be at 10 since the minimum was intentionally made to be 10 From 8/24: FIX - Fixed a display bug where the quest mini-game would show more than 10 crystals as the possible low-end reward.
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Post by giantdave on Nov 4, 2016 0:04:39 GMT
btw with the 6k per action I guess it needs to take into account the crystal inflation.
Maybe raising the amount of crystal by a lower amount and increasing the gold or plat per level by much more would be a better option to prevent so much variation.
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